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The Wizards behind the Macintosh

The making of Macintosh – An Interview with The Macintosh Design Team (Byte – Feb, 1984)

Bill Atkinson

Bill Atkinson nearly had his Ph.D. in neurochemistry before he admitted to himself that his real love was computers. He “got a quick E.E.” and started his own company. He was happily minding his own business when his friend ]eff Raskin asked him to come see what was happening at Apple, which was then six months old. Bill wasn’t really interested, but airplane tickets showed up in the mail, so he took a look. What he saw was “several years reaching into the future” of anything he could do where he was. He stayed to write Apple’s Pascal and later became Mr. User Interface for Lisa before he moved over to the Mac team.

Andy Hertzfeld

Andy Hertzfeld says, “The Apple II changed my life.” The computer people at Berkeley were a little narrow-minded about letting a grad student really get into the computer as Andy wanted to. So he spent nearly all the money he had in the world on an Apple II and had a computer he could control completely. He decided the Apple was more interesting than his classes and began writing programs for magazines. When Apple bought one of Andy’s programs, Steve Jobs offered him a job, which he took when he finished school. He worked on silent-type printers and Apple III demos until a shake-up in his part of the company shook him loose. He looked around and decided to go with Mac.

Larry Kenyon

Larry Kenyon arrived at Apple from Amdahl with a double degree in psychology and computer science. He was working on Apple III products when the same shake-up that shook Andy loose freed him, too. Andy asked Larry to join the Mac crew because he was one of the few people who understood the arcane art of making the Apple II work with printer peripherals, and anybody who can do that has to be good. No one in the company really believed that Mac was a product when Larry joined the Mac team. It was just a research effort, and there was some risk involved: would you still have your job in a few months?

Joanna Hoffman

Joanna Hoffman is still on leave from her Ph.D. program in archaeology at the University of Chicago. She has a background in anthropology, physics, and linguistics. She came to Apple because of Mac. After using her computer skills in the field of archaeology for so long, she was tired of looking at the past and turned to the future. She was Mac’s entire marketing department for more than a year. She wants to make Mac a tool that feels natural for international users by making it speak their languages.

Burrell Carver Smith

Burrell Carver Smith encountered the Homebrew Computer Club in 1975, got hooked on microprocessors, and moved to the Bay Area. Just riding around in a borrowed truck one day, he saw Apple and decided to drop in. The only job Apple had available was in the service department, repairing Apple IIs. He took the job and fixed at least a thousand Apple II boards and got involved in other projects before Jeff Raskin and Bill Atkinson recruited him for Mac. He talked the Lisa engineers out of some chips and stuff and got a prototype running over Christmas 1979. He was the first full-time Mac person after Jeff Raskin.

Chris Espinosa says, “There was no life before Apple.” At 13 years old he could be found cruising up and down the bus line in his home town, spending a few hours at each Byte Shop on the line until the owner threw him out. He discovered the way to keep from getting thrown out was to write demo programs for the machines, so he wrote for whatever was lying around: ”Altairs, IMSAIs, or this weird new machine called Apple I. His mom worried when he was offered a ride to the Homebrew Computer Club meeting with two scruffy characters named Jobs and Wozniak, but she gave in, and the rest is history. Chris spent a Christmas vacation debugging Apple’s BASIC in exchange for a whole row of 4K-byte RAM chips, which he thought was a pretty good deal. He worked part-time during college writing BASIC programs and reference manuals and signed on full-time when he graduated. He likes being in on the design process: ”If the machine is designed right in the first place, you don’t have to write a lot about it.”

Jerry Manock

Jerrold C. Manock was a freelance product-design consultant with a Stanford education who finally joined Apple when he saw that three-quarters of his billing was to Apple anyway. He worked on the Apple II, the Disk II, the III, and Lisa before designing Mac. In Macintosh, he says, “The outside matches the inside in elegant simplicity.”

Susan Kare best known for her interface elements and typeface contributions to the first Apple Macintosh from 1983 to 1986. She was employee #10 and Creative Director at NeXT, the company formed by Steve Jobs after he left Apple in 1985. She was a design consultant for Microsoft, IBM, Sony Pictures, and Facebook, Pinterest and she is now an employee of Niantic Labs. As an early pioneer of pixel art and of the graphical computer interface, she has been celebrated as one of the most significant technologists of the modern world.

And 30 years later, Susan talks about the Apple icons.

Susan Kare, Iconographer (EG8) from eg on Vimeo.

Bruce Horn grew up at Xerox PARC, much the same way Chris grew up at Apple, and later attended Stanford. Bruce started working at Xerox when he was 14 years old: he was one of the kids Xerox brought in to test Smalltalk. Turns out he was brighter than most and became a systems wizard who actually implemented Smalltalk on a variety of different processors. Bruce is all of 23 years old now, but he spent seven years at Xerox PARC and brought Apple that perspective.

George Crowe and David Egner designed the analog board in the Macintosh.

Steve Capps assisted Andy Hertzfeld with the systems software.

Steve Wozniak Debunks One of Apple’s Biggest Myths

In 1976, The Apple 1 computer went on sale for a retail price of $666.66. Steve Wozniak, who co-founded Apple with Steve Jobs and designed that product, remembers the early days.

1976The Apple I computer goes on sale for a retail price of $666.66.

You said you saw a revolution coming. Do you think Steve Jobs did?
He had always spoken about wanting to be a person that moves the world forward, but he couldn’t really create things and design them like I could. Steve wanted a company real badly. His thinking was not necessarily about what computers would do for the average Joe in the average home. Steve found the words that explained what these computers would do for people and how important it was a little later in life.

You mentioned you didn’t like conflict. Did Steve like conflict?
Steve was going to make sure that his position was strong and forceful and heard by others. Thankfully he had the best brain. He usually had a little, tiny suggestion, but almost always he was right.

How many computers did you sell?
We only sold about a hundred Apple I’s. Of the Apple II’s, we probably sold a few thousand through the first year. And then [we designed] a spreadsheet program that let small businessmen do more work in one hour than they could do in 10 years with pencil and paper. Sales shot up. It was maybe five years before we sold a million—the first computer ever to sell a million.

Did you think Apple would become a behemoth?
When we started the company, I knew that the computer was so far ahead of anything the rest of the world had ever seen. We knew we had a revolution. Everyone who joined Apple, this was the greatest thing in their life.

Read more:
Bloomberg BusinessWeek: Steve Wozniak on Apple, the Computer Revolution, and Working With Steve Jobs

Jony Ive in Conversation with Vanity Fair’s Graydon Carter

Vanity Fair editor Graydon Carter and Apple’s senior vice president of design, Jonathan Ive, sat down for a wide-ranging discussion at the Vanity Fair New Establishment Summit in San Francisco.

Ive spoke candidly about what he learned from late Apple founder and C.E.O. Steve Jobs, how he feels about competitors whose products border on “theft,” and his own development as a designer. He also shared the specifics of his daily routine, and offered an in-depth look at the creative process of Apple’s core design team.

Tim Cook: I’m proud to be gay

Apple’s chief executive publicly confirmed that he is gay in an essay published by Bloomberg Businessweek. The 53-year-old wrote he was inspired by Dr Martin Luther King to set aside his desire for privacy to do “something more important.”

Cook said he hopes to support and inspire others by coming out.

While I have never denied my sexuality, I haven’t publicly acknowledged it either, until now. So let me be clear: I’m proud to be gay, and I consider being gay among the greatest gifts God has given me.

Cook said he would continue to advocate for human rights and equality. “We pave the sunlit path toward justice together, brick by brick. This is my brick.”
Many colleagues already knew about his sexual orientation, he said.
On Twitter co-workers and colleges showed support for Cook.

https://twitter.com/pschiller/status/527806723524792321

 

 

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Scrollbar History – UI design is difficult

Some interesting UI design history from Jack Wellborn at Worms and Viruses:

While watching the video, I couldn’t help but notice two snippets at the 7:36 mark from 1982 about scroll bars.

https://www.youtube.com/watch?v=Xi1vYYn-1Jo

First, an Apple engineer shows how scrolling works in the Lisa, followed immediately by a similar demo from Xerox. This juxtaposition immediately struck me as interesting because Apple detractors are quick to reference Xerox Parc when dismissing the graphical interface innovations of the Lisa and Macintosh. While there is no denying Xerox’s influence, these two snippets perfectly illustrate massive amounts of design and refinement championed by Apple during that era. Read for yourself.

The instructions from the Apple bit:

To scroll by one line, click in an arrow. To repeatedly scroll a line at a time, hold the mouse button down in an arrow. Note that the arrows point towards the data that will be exposed when pressed. To scroll by one windowful, click in a grey region. To repeatedly scroll by windowfuls, hold the mouse button down in a grey region. To scroll immediately to a desired location, press in the thumb, drag to the desired location and release. To abort the scroll, drag out of the scroll bar before releasing the button.

Now the Xerox Parc segment (emphasis mine):

The Cedar Document Editor [Kiyoga?] provides vertical scroll bars to the left edge of document windows. When the cursor enters into a scroll bar, the scroll bar darkens and the cursor indicates that scrolling is available. Each of the three mouse buttons corresponds to a scrolling operation. When a mouse button is depressed, the cursor shape indicates the enabled scrolling action. When the mouse button is released, the command is invoked. Scroll up moves the line of text adjacent to the cursor to the top of the window. Scroll down moves the line of text at the top of the document window to be adjacent to the cursor. Thumb causes display of the location in the document corresponding to the vertical position of the cursor in the scroll bar. The grey rectangle indicates the location in the document which is currently visible.

People who think UI design is easy might think the differences here are trivial; those who know that UI design is difficult know otherwise.

Source: Daring Fireball

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WWDC 1997 – Fireside Chat with Steve Jobs

In this fireside chat at the Worldwide Developer Conference (WWDC) 1997 Steve Jobs explains how he wants to turn Apple around.

https://www.youtube.com/watch?x-yt-cl=85114404&feature=player_embedded&x-yt-ts=1422579428&v=6iACK-LNnzM

Directly from a VHS tape (probably second generation analog copy), digitized April 2013 by Jason Molenda. The Original file can be downloaded from
http://molenda.com/videos/1997-wwdc-steve-jobs/

Update (November 2022): The Youtube video was deleted on Apple’s request. “This video is no longer available due to a copyright infringement complaint from Apple Inc.” But the internet never forgets. The video file is still available at the Internet Archive.

Turning around like Apple

By Sören Stamer

Turnarounds from the brink of death or irrelevance are in high demand these days. AOL, MySpace, Yahoo!, Nokia, and RIM have all had their moment in the sun as the celebrated leaders of hot markets. All of them lost it, and many more have done so as well. Some fell out of the sky with sales numbers plummeting 40% and more per year. Others dragged it out and, instead, slowly faded away. One of them was Apple in 1997. Now the most valuable company in the world, it had lost nearly 50% of its revenue and came pretty close to bankruptcy. But then they came back with a vengeance. In fact, they now seem nearly unstoppable, disrupting more and more markets. They are the only technology company that has been able to define not just one, but two computing eras: first, with the introduction of the Macintosh, which defined the PC era; and then the debut of the iPhone, which has ushered in the smartphone era. That leaves Marissa and us with two compelling questions: How did Steve Jobs do it? Can it be done again?

How did Steve Jobs turn around Apple?

Jobs had to steer Apple away from its main market in order to return and disrupt it. Apple didn’t have a chance to win against the Wintel monopoly by building better PCs. They were stuck in a niche and had to build momentum outside the mature personal computer market in order to have a real chance at disrupting it. In that regard, it was a boon for Apple that people thought the company had lost their way when they launched the iPod instead of a new Mac, MacBook or Newton.

People in the industry dismissed it and nobody tried to stop Apple from owning the online music business until it was too late. When Microsoft finally realized the iPod threat and came out with their own music device, the Zune, they failed to make even the smallest dent in Apple’s market dominance. By that point, “Apple 2.0”—with Jobs’ singular focus on design and innovation—was unstoppable. The iPod led to the iPhone, the iPhone led to the iPad, and both led to the MacBook Air and MacBook Pro with Retina Display, all of them taking away market- and mind-share from Microsoft, not to mention other PC and device competitors.

Not that long ago, Microsoft has acknowledged their strategic misery by launching their own tablet computer, the Microsoft Surface. They have decided to compete with their existing partners in order to survive in an Apple world, a clear indication that Microsoft is scared by Apple’s success.

With hindsight, we can easily see the cascade of waves that Steve Jobs surfed with Apple, with increasing size and momentum. To take away valuable turnaround lessons for other companies, it is instructive to segment the 6 different phases of Apple’s turnaround.

Phase 1: Stop the bleeding

A lot has been written about the immediate actions Steve Jobs took after joining Apple for the second time to stop the bleeding and instill some trust in Apple’s survival. He was selling factories, slaying 11 of 15 product categoriescutting (!) the R&D budget by 50%, and laying off a thousands of workers. He also broke a taboo and forged a partnership with archenemy Microsoft. Some might vividly remember the disturbing image of Bill Gates’ gigantic face appearing above Steve like big brother.

The severe cost cutting and Microsoft’s investment in Apple where mission-critical in giving him enough runway to bring a few new products to the market.

It takes a determined (or a truly desperate) mind to do this kind of cost cutting. And that is the reason why many companies fail before they even start. Delusion and ignorance are so much easier to implement (until you hit the ground). While accepting the hard truth about your failing company is difficult, it is the only chance you have. Steve Jobs did exactly that when he concluded that Apple can’t afford to continue fighting with Microsoft anymore.

Steve Jobs did something else that kind of stopped the bleeding. He launched one of the best ads ever made.

Think Different told everyone believing in Apple why it was worthwhile to keep Apple alive and not follow Michael Dell’s advice. With this ad, Steve Jobs refreshed the meaning that every existing and future Apple product comes bundled with. It will turn out to be the hardest thing to copy for all competitors.

Phase 2: Focus your core business

But cost-cutting and image ads only carry you so far. Apple had to increase their top line in order to survive.

The first new product Apple released after Steve Jobs’ coming home was the original iMac. It was surprising what a difference a little color makes. Adding color to this cute little desktop computer became an instant success. It was also a nice showcase of everything Apple: beautiful to look at, simple to use and innovative. So far, everyone thought computers had to be beige or black and sell through their technical specs. Not anymore.

 

iMac in Colors

The iMac success helped to keep Apple alive and made it shine again for the first time. However, it didn’t change the underlying dynamic of the PC market. Microsoft owned it and Apple was still only surviving in a small niche.

Phase 3: Figure out where the puck will be going

The strategic genius of Steve Jobs is visible the most in what came next. He must have realized at this point that Apple cannot win against Microsoft and Intel the old fashioned way by building better, more reliable, easier to use and more beautiful but conventional computers. Those things just didn’t matter in a world where Microsoft Windows, Word and Excel were the standards in nearly every industry and nearly every user’s mind. The market for personal computers was in a pretty mature state at this point in time. There was no chance at all for Apple to be ten times better than the whole Windows ecosystem and get people and companies to switch. In order to win, Apple had to change the rules of the game. Further frontal attacks against Wintel were simply futile.

I don’t have any internal knowledge of Apple considerations at that time, but I am pretty sure that Steve Jobs was pretty aware that Moore’s Law will give us powerful pocket-size computers in a not too distant future. “A computer in every pocket” was the logical conclusion. That sounds awfully lot like “A computer on every desktop”, Bill Gates’ big and tremendously successful vision for Microsoft in the 80th. And Microsoft’s board might wonder why they missed this obvious next step after Microsoft succeeded with their initial vision in the 90th. Fortunately for Apple, Microsoft didn’t think ahead. Instead, they waisted a lot of time milking their customers and trying to be like Google.

Ironically, Apple made “a computer in every pocket” happen. They didn’t call it a computer though.

Phase 4: Take the first step 

The first step to take advantage of the inevitable mobile revolution was not to launch a handheld computer. Apple tried that before with the Apple Newton and failed. Too complex, too expensive and too much of a niche market.

Steve Jobs and iPod on the cover of Newsweek

So Apple did something surprising. They launched the original iPod — no new computer, no better laptop and no new Newton, just a portable music player. Some Apple fan boys were up in arms: “iPoop…iCry. I was hoping for something more”. Nonetheless, the iPod became a hugh success and laid the groundwork for Apple to leapfrog Microsoft a few years later.

The beauty of the initial iPod for Apple was its simplicity. It just had one feature, playing your music on the go. Other than the Apple Newton, it addressed a clear need (all your music on the go) with a huge market potential (who doesn’t like music) and a lack of simple solutions (Sony, anybody?). At the same time, it was the first mobile computer product that reached mass adoption around the world and defined a new market. The enormous sales numbers enabled Apple to build a supply chain that is unmatched by their competitors.

It is difficult to overstate the strategic value of the iPod for Apple. The iPod sold like hot cakes and made a lot of money for Apple. It became a cultural icon and dramatically increased the number of people who own at least one Apple device. And because it worked well with Windows, iTunes for Windows became the first piece of Apple software that many people laid their hands on. Suddenly, many experienced the joy of using Apple products and decided to buy Apple computers instead of Windows PCs, creating Apple’s famous halo effect.

Steve Jobs made another strategic move to get as many people as possible experience an Apple product or service for the first time. He launched Apple’s own stores. What was dismissed by many experts (as usual, one might say), turned over time into one of the most successful retail business on Earth.

The iPod experience was strategic in two more ways, 1) iPods were bought by consumers, not enterprises and 2) iPods smoothly bundled a piece of hardware with software and services. Both aspects are disrupting multiple industries these days. The consumerization of IT broke Microsofts’ and RIM’s influence on IT departments and is here to stay. And the integration of hardware, software and services is the new black. Given Apple’s success, it is no big surprise that Google, Microsoft and Amazon changed course and copy Apple’s bundled approach for seamless integrated hardware, software and services.

Phase 5: Build momentum

The momentum of Apple’s iPod business soon overshadowed their old core business. After launching and developing multiple iPod variations, it was time to catch the next big wave. The rise of smartphones threatened to make iPods redundant some day. Smartphones had been around for a while but they still kind of sucked. They offered only a crippled Internet experience, where complicated to use and lacked a smooth music experience that could compete with the beloved iPod. In 2006, everyone and their grandmother was expecting Apple to build a so-called “iPhone”. Couldn’t Apple build a mobile phone that works elegantly like an iPod and excels as a phone and mobile computer? Well, they could.

iPhone on the cover of Time Magazine

When Steve Jobs introduced the original iPhone in 2007, he answered the question how nearly all mobile computers will look like in the future. Regardless if competitors knew it or not, they only had two alternatives: 1) “slavishly copying the iPhone” or 2) choose ignorance and see their market share entering the free fall. Only three years after entering the mobile phone market, Apple already commanded more than 50% of the global profits.

The original iPhone promised to be “three products in one”- a music player, a mobile phone and a touch Internet terminal. It soon became much more than that. Against Steve Jobs’ desire to control the whole user experience, hackers enabled us to jailbreak our iPhone and install a fast growing number of useful (or at least entertaining) apps. Jailbroken iPhones soon became the better iPhones and Apple quickly changed course.

The following year, Apple launched the App Store and turned the iPhone into a full blown mobile computing platform. They managed to provide what turned out to be an explosive balance between openness and control. Apple still maintained control over the iPhone ecosystem, but now everyone could start writing apps for the iPhone and have Apple distribute them for free or 30% of the sales price for paid apps. It has never been easier to find, install and update software on a computer. Everyone did it. With more than a billion downloads and a default price point for most paid software of 99 cents, the App Store redefined the software business.

Again, the Microsoft board might wonder, why Microsoft didn’t use their monopoly to build a similar software distribution platform for PCs.

The iPhone soon became one of the fastest selling consumer devices in history. Fortunately, Apple didn’t have to start from scratch building a sufficient supply chain. While long lines in front of Apple stores around the world and temporally constrained supplies became the norm for every new launch, Apple always managed to catch up with the demand quickly by further optimizing their supply chain. First, they became more valuable than Microsoft, then they became the most valued public company on Earth.

The strategic value of the iPhone for Apple is gigantic. The market is enormous and still growing with high customer loyalty and a replacement cycle of less than 2 years for Apple’s iPhone. Owning the latest iPhone for many became the ultimate status symbol. Everyone stood in line to lay their hands on the latest model, Apple fan boys, corporate executives, teenagers, and not to forget the growing middle class in China, creating another strong halo effect for other Apple products.

In order to invent the iPhone, Apple had to answer the question how a mobile operating system has to look like. Steve Jobs concluded that a touch device asked for a fundamentally different interaction model than personal computers, and therefore Apple decided to build a new mobile operating system instead of using a downsized MacOS X. This decision to develop iOS turned out to be strategic. According to Steve Jobs, the PC ecosystem was caught in a kind of local optimum. You have to start fresh, ignoring many existing rules and explore completely new solutions to arrive at superior solutions. The resulting operating system iOS is designed for touch interfaces from the inside out. There are no windows anymore, no console, no file manager, and (nearly) no need to stop applications. Software installation is done with a click, automated updates inclusive. iOS devices are always on, ready to go in a second and still achieving a tremendous battery life. iOS achieved many things that PCs didn’t. They came without a manual and were used by toddlers and grandparents alike.

Phase 6: Finally disrupt the incumbent’s business

In 2010, it was time to take the lessons learned with the iPhone and apply them to the world of more traditional computers. Leveraging everything Apple had learned and built with the iPod and iPhone, they first released their own take on tablet computers.

The tablet market was around for a while but still irrelevant. That changed when Steve Jobs introduced the iPad. He believed it was the greatest thing they ever did and felt “annoyed and depressed” when people initially laughed at it. He was right non the less. The iPad sold even more quickly than the iconic iPhone and became thefastest selling consumer device in history. Within two years, many competitors tried and failed to match the iPad’s appeal to users. At the same time, PC makers started to feel its deep impact. PC shipments stalled. Companies, universities and schools started to deploy iPads replacing traditional PCs in troves and it soon became a shared believe that tablet shipments will dwarf PC shipments some day in the not to distant future.

Even without tablets, Apple won market share in the traditional PC market for more than 20 consecutive quarters. But Apple wanted more. Also in 2010, Apple added a second line of attack and started to bring iPhone/iOS innovations back to the Mac nurturing the famous halo effect. With the relaunch of the MacBook Air and MacBook Pro with Retina Display, Apple started to apply lessons learned in the mobile space directly in the PC space, leveraging parts of the same supply chain.

Microsoft finally woke up and now wants to “compete with Apple in every market”. I wouldn’t bet on their success.

Can it be done again?

What I find most fascinating about Steve Jobs’ strategy to turn around Apple is the rigorous long-term thinking in so many dimensions. Many trends that put other companies on defense were leveraged by Apple many years ago. Microsoft and RIM are struggling with the consumerization of IT, Nokia is struggling with touch interfaces, BestBuy is struggling with “showrooming”, the PC ecosystem is struggling with complexity, Android is struggling with fragmentation. Motorola, HTC and LG struggling with commoditization. Apple addressed all these challenges early on. There have certainly been surprises and the need to rewrite parts of the strategy on the go like the decision to open up the iPhone more than planned in the first place. However, the executive team at Apple seemed to have applied long-term thinking to answer many detailed questions regarding their strategy.

In principle, a turnaround like Apple’s can be done again – at least in fields with a high degree of innovation. If there is innovation there will be disruption, and if there is disruption someone can catch the new wave, surf it and overthrow the incumbent. What Apple’s story tells us too, is that incremental improvements won’t be enough if you are losing. You have to identify a need that is not addressed well and be at least ten times better than existing solutions. Ideally, this need is shared by enough people and leads you in a direction you want to go in order to catch the next wave.

“A good hockey player plays where the puck is. A great hockey player plays where the puck is going to be.”
Wayne Gretzky

The two things that played a major role for Apple’s turnaround that won’t be available for most other companies is the ideals Apple stood for and their loyal followers around the world. Even in Apple’s dark times around 1998, Apple was admired by many. Most people wanted Apple to succeed. That makes a difference and you might ask yourself how much this can be said about RIM, Microsoft, Nokia or Yahoo!?

Sören Stamer is a German entrepreneur living in San Francisco, co-founder of Yokudo & CoreMedia, German Fairness Prize 2009 recipient, TEDster and running father.

This article was first published on his Tumblr blog.

You’ll find Sören also on Twitter.

Happy Birthday, Mac

Steve Jobs had assembled a dream team of genius programmers and engineers, whom he urged like a cult leader with flattery and verbal attacks to continually new heights. But the ever-changing demands of Jobs delayed the Mac project, so that the Apple co-founder finally lost his bet against the Lisa team. It was not until the 24th of January 1984, that the Mac was finally ready.

At the public presentation of the new computer model, Jobs recited the song “The Times They Are A-Changin” by Bob Dylan:

Come writers and critics

Who prophesize with your pen

And keep your eyes wide

The chance won’t come again

And don’t speak too soon

For the wheel’s still in spin

And there’s no tellin’ who

That it’s namin’

For the loser now

Will be later to win

For the times they are a-changin’

Tim Cook at Auburn University: “Cross-burning was a Symbol of Ignorance”

Apple CEO Tim Cook isn’t known for talking much about himself, but in a speech this week, he talked about some of the early childhood experiences that shape his passions around fighting for human rights and equality.

“Growing up in Alabama in the 1960s, I saw the devastating impacts of discrimination,” Cook said, accepting a lifetime achievement award from Auburn University, his alma mater. “Remarkable people were denied opportunities and treated without basic human dignity, solely because of the color of their skin.”

He talked about seeing a cross-burning at the home of a nearby family.
“This image was permanently imprinted in my brain, and it would change my life forever,” Cook said. “For me, the cross-burning was a symbol of ignorance, of hatred, and a fear of anyone different than the majority. I could never understand it ,and I knew then that America’s and Alabama’s history would always be scarred by the hatred that it represented.”

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